The boss could only be damaged by the wolf costume’s spin jump, but by the time we reached it, we had only one costume between us. This was particularly problematic during the demo’s only boss fight. None of these costumes are compelling or interesting, and combat is still mostly limited to jumping on enemies, Mario-style. A gear costume functioned like a gate key, requiring the costume to open gear-based doors – and losing it (or any costume) can require an annoying amount of backtracking. The wolf spin can destroy blocks, while the rabbit can hover in place for a short while to reach further platforms. Most of the costumes in the first area simply replace the jump button with a slightly different kind of jump. Unfortunately the costumes are weirdly rare, aren’t terribly impressive, and exclusive to one player at a time when playing co-op – meaning the first player to grab the icon gets the costume. We can store up to three costumes and freely switch between them, but getting hit or taking damage removes the costume. A wolf costume grants a spinning tornado jump, while a dragon-lizard can shoot fireballs. Leo and Emma are limited to running and jumping, but throughout each level we acquire costumes that grant a single ability. With single player you can choose either character, and in local co-op you play as both. Each area has an overarching story, like the farmer whose livelihood is destroyed by a tornado, though I didn’t get a sense how that’s incorporated in the few levels available in the demo. They’re magically drawn into the world of Wonderworld, which consists of several themed areas, each with multiple levels, such as a farm, or a forest. The story stars young heroes, Leo and Emma. After playing the free demo, however, I come away with nothing short of shocking disappointment with its outdated gameplay and boring level design. The cinematic intro movie is whimsical and fantastical, and we confidently placed the game on our list of most anticipated games of the year. ![]() It’s their first game under their new Balan Company studio, which is an official subsidiary of veteran publisher Square Enix. It’s helmed by Yuji Naka and Naoto Ohsmia, two of the original creators of Sonic the Hedgehog. Upcoming 3D platformer Balan Wonderworld has an impressive resume.
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